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 TK's In Depth Cleric Guide

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TaintedKrys
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PostSubject: TK's In Depth Cleric Guide   TK's In Depth Cleric Guide I_icon_minitimeThu Mar 19, 2009 3:44 pm

Ok my first try at COMPLETEING a guide. And what have I known best? Cleric Of course! First I'll be talking about Magician, you can't be an effective Cleric without mastering your first job!

With one of the recent patches, Nexon made the dice roll almost obsulete. Try to roll the dice to have the most Str. From levels 1 - 8, put all into STR to help you through Maple Island the fastest. Once you speak to Grendal to become a magician, he brings all your stats to 4. Make your LUK 11 and ALL the rest go into INT, nothing else!

How do you know what to put into every level? Well, the easiest way to remember (For ALL Magician jobs) Is to have LUK 3 more then your level, that way you can wear your equipment!

So EVERY Level put ONE into LUK and FOUR into INT.

Yes thats right, 1 Luck and 4 Intellegence.

Whats a good point to stop adding into LUK? It all depends on your funding! If your extremely well off, you can go the LUKless route. Faster leveling, higher damage, but could make you go insane trying to keep up the mesos for your equipment.
If your well off and can get away with a couple hundred mil, I'd suggest capping your LUK at 40-50.
If your not broke but not rich, I'd say 60 LUK.
And if your completely unfunded, do 70-80.
I capped at 95 when I got my Zhelm at level 92. (Which was a nooby mistake, but I still kill fast and easy)

Quote :
on a side note i think it's quicker/easier to just go "lukless" until around 80. sure you can't wear the gear but honestly it gives minimal stat upgrades. as long as you can afford the maple weapons you'll be plsenty strong nekkid with a maple wand than if you have the 4x equips at 4x. plus you spend less time looking for new equips every 10 levels and more time grinding. whenever you feel you're damage is suffering due to a bad weapon stop putting points in INT and just do 5 LUK per level. this also allows you a better view of how much fundage you will have for you character than at lvl 1. my scrub bish had 0 mesos to start out but at 120 i found i was considerably rich for not having ever gached or bought mesos. food for thought. continue with your guide. ( 80 is a relative number based off the 64 maple weapon. no actual thought was put into that level specifically. )
From Kenny





Ok, so by now you roughed the dangers of Maple Island and are on your way to becomming a Magician.

You need to be level 8 with AT LEAST 20 INT.

Here are the Magician skills:

Improving MP Recovery Master Level: 16
Type: Passive
Description: Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have.
Level 1: Constant additional recovery of MP
Level 2: Constant additional recovery of MP
Level 3: Constant additional recovery of MP
Level 4: Constant additional recovery of MP
Level 5: Constant additional recovery of MP
Level 6: Constant additional recovery of MP
Level 7: Constant additional recovery of MP
Level 8: Constant additional recovery of MP
Level 9: Constant additional recovery of MP
Level 10: Constant additional recovery of MP
Level 11: Constant additional recovery of MP
Level 12: Constant additional recovery of MP
Level 13: Constant additional recovery of MP
Level 14: Constant additional recovery of MP
Level 15: Constant additional recovery of MP
Level 16: Constant additional recovery of MP

Improving Max MP Increase Master Level: 10
Type: Passive Pre-requisite: Improving MP recovery Lv. 5
Description: This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP.
Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP
Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP
Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP
Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP
Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP
Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP
Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP
Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP
Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP

Magic Guard Master Level: 20
Type: Supportive
Description: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
Level 1: MP -6; Replace 11% of HP damage as MP for 111 seconds.
Level 2: MP -6; Replace 14% of HP damage as MP for 132 seconds.
Level 3: MP -6; Replace 17% of HP damage as MP for 153 seconds.
Level 4: MP -6; Replace 20% of HP damage as MP for 174 seconds.
Level 5: MP -6; Replace 23% of HP damage as MP for 195 seconds.
Level 6: MP -8; Replace 30% of HP damage as MP for 246 seconds.
Level 7: MP -8; Replace 33% of HP damage as MP for 267 seconds.
Level 8: MP -8; Replace 36% of HP damage as MP for 288 seconds.
Level 9: MP -8; Replace 39% of HP damage as MP for 309 seconds.
Level 10: MP -8; Replace 42% of HP damage as MP for 330 seconds.
Level 11: MP -10; Replace 49% of HP damage as MP for 381 seconds.
Level 12: MP -10; Replace 52% of HP damage as MP for 402 seconds.
Level 13: MP -10; Replace 55% of HP damage as MP for 423 seconds.
Level 14: MP -10; Replace 58% of HP damage as MP for 444 seconds.
Level 15: MP -10; Replace 61% of HP damage as MP for 465 seconds.
Level 16: MP -12; Replace 68% of HP damage as MP for 516 seconds.
Level 17: MP -12; Replace 71% of HP damage as MP for 537 seconds.
Level 18: MP -12; Replace 74% of HP damage as MP for 558 seconds.
Level 19: MP -12; Replace 77% of HP damage as MP for 579 seconds.
Level 20: MP -12; Replace 80% of HP damage as MP for 600 seconds.

Magic Armor Master Level: 20
Type: Supportive Pre-requisite: Magic Guard Lv. 3
Description: Temporarily boosts the weapon defense by blowing magic into the armor.
Level 1: MP -8; Weapon Def. +2 for 54 seconds.
Level 2: MP -8; Weapon Def. +4 for 68 seconds.
Level 3: MP -8; Weapon Def. +6 for 82 seconds.
Level 4: MP -8; Weapon Def. +8 for 96 seconds.
Level 5: MP -8; Weapon Def. +10 for 110 seconds.
Level 6: MP -10; Weapon Def. +12 for 144 seconds.
Level 7: MP -10; Weapon Def. +14 for 158 seconds.
Level 8: MP -10; Weapon Def. +16 for 172 seconds.
Level 9: MP -10; Weapon Def. +18 for 186 seconds.
Level 10: MP -10; Weapon Def. +20 for 200 seconds.
Level 11: MP -13; Weapon Def. +20 for 244 seconds.
Level 12: MP -13; Weapon Def. +24 for 258 seconds.
Level 13: MP -13; Weapon Def. +26 for 272 seconds.
Level 14: MP -13; Weapon Def. +28 for 286 seconds.
Level 15: MP -13; Weapon Def. +30 for 300 seconds.
Level 16: MP -16; Weapon Def. +32 for 344 seconds.
Level 17: MP -16; Weapon Def. +34 for 358 seconds.
Level 18: MP -16; Weapon Def. +36 for 372 seconds.
Level 19: MP -16; Weapon Def. +38 for 386 seconds.
Level 20: MP -16; Weapon Def. +40 for 400 seconds.

Energy Bolt Master Level: 20
Type: Active
Description: Use MP to attack one enemy.
Level 1: MP -6; Basic attack 20, mastery 15%
Level 2: MP -6; Basic attack 21, mastery 15%
Level 3: MP -6; Basic attack 22, mastery 20%
Level 4: MP -6; Basic attack 23, mastery 20%
Level 5: MP -7; Basic attack 26, mastery 25%
Level 6: MP -7; Basic attack 27, mastery 25%
Level 7: MP -7; Basic attack 28, mastery 30%
Level 8: MP -8; Basic attack 31, mastery 30%
Level 9: MP -8; Basic attack 32, mastery 35%
Level 10: MP -9; Basic attack 35, mastery 35%
Level 11: MP -9; Basic attack 36, mastery 40%
Level 12: MP -10; Basic attack 39, mastery 40%
Level 13: MP -10; Basic attack 40, mastery 45%
Level 14: MP -11; Basic attack 43, mastery 45%
Level 15: MP -11; Basic attack 44, mastery 50%
Level 16: MP -12; Basic attack 47, mastery 50%
Level 17: MP -12; Basic attack 48, mastery 55%
Level 18: MP -13; Basic attack 51, mastery 55%
Level 19: MP -13; Basic attack 52, mastery 60%
Level 20: MP -14; Basic attack 55, mastery 60%

Magic Claw Master Level: 20
Type: Active Pre-requisite: Energy Bolt Lv. 1
Description: Use MP to attack an enemy twice.
Level 1: MP -10; Basic attack 11 x 2 Hit, mastery 15%
Level 2: MP -10; Basic attack 12 x 2 Hit, mastery 15%
Level 3: MP -10; Basic attack 13 x 2 Hit, mastery 20%
Level 4: MP -10; Basic attack 14 x 2 Hit, mastery 20%
Level 5: MP -11; Basic attack 16 x 2 Hit, mastery 25%
Level 6: MP -11; Basic attack 17 x 2 Hit, mastery 25%
Level 7: MP -11; Basic attack 18 x 2 Hit, mastery 30%
Level 8: MP -12; Basic attack 20 x 2 Hit, mastery 30%
Level 9: MP -12; Basic attack 21 x 2 Hit, mastery 35%
Level 10: MP -13; Basic attack 23 x 2 Hit, mastery 35%
Level 11: MP -13; Basic attack 24 x 2 Hit, mastery 40%
Level 12: MP -14; Basic attack 26 x 2 Hit, mastery 40%
Level 13: MP -14; Basic attack 27 x 2 Hit, mastery 45%
Level 14: MP -15; Basic attack 29 x 2 Hit, mastery 45%
Level 15: MP -15; Basic attack 30 x 2 Hit, mastery 50%
Level 16: MP -16; Basic attack 32 x 2 Hit, mastery 50%
Level 17: MP -17; Basic attack 34 x 2 Hit, mastery 55%
Level 18: MP -18; Basic attack 36 x 2 Hit, mastery 55%
Level 19: MP -19; Basic attack 38 x 2 Hit, mastery 60%
Level 20: MP -20; Basic attack 40 x 2 Hit, mastery 60%


Ok it looks confusing, doesn't it? The very first thing you should put 1 point into, is Energy Bolt. That way you can actually hunt! (TIP: if you aren't funded, or if this is your first character, take a trip to Henesys Hunting Ground. Plenty of snails on bottom and almost no one picks up loot, great way to get yourself MP pots!)


First Job Skill Build

Level 8 1 Magic Bolt
Level 93 MP Recovery
Level 102 MP Recovery 1 MAX MP Increase
Level 11 3 Max MP
Level 12 3 Max MP
Level 133 Max MP
Level 143 MP Recovery
Level 15 3 MP Recovery
Level 16 3 MP Recovery
Level 17 2 MP Recovery 1 Magic Claw
Level 18 3 Magic Claw
Level 19 3 Magic Claw
Level 20 3 Magic Claw
Level 21 3 Magic Claw
Level 22 3 Magic Claw
Level 23 3 Magic Claw
Level 24 1 Magic Claw 3 Magic Guard
Level 25 3 Magic Guard
Level 26 3 Magic Guard
Level 27 3 Magic Guard
Level 28 3 Magic Guard
Level 29 3 Magic Guard
Level 30 3 Magic Guard


Most important things, Max MP As soon as you can!! With this skill, you gain even more MP as you level. Even missing 1 level on it can make a difference of 300 mana or more!

Why Magic Guard instead of Magic armor? Isn't the extra defense good?
The extra defense is nice, but it will be nullified with a second job skill bless(which is needed by a lot of party members), and it won't save you from one hit kills. Magic Armor will cut off about 40 from a hit. Say you get hit for 100, with magic armor on, you'll get hit for 60. So when your level 100 and get hit for 1400, youll get hit for 1360. With Magic Guard, 80% of what you get hit for will be taken away from your MP, which is an considerable amount more then your HP. So, like the examples above, you get hit for 100, you will lose 80 MP and 20 HP. At level 100, you will get hit for 1000, you will lose 800 MP and 200 HP. (All numbers are hypothetical)


Last edited by TaintedKrys on Tue Mar 24, 2009 3:08 am; edited 1 time in total
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My Character : TK's In Depth Cleric Guide FJJLJAILGJNNCPHIAGLGDKADAMHFPCNFIHLNAPAMNGIJLGBEBFEHHOAAIAODABLDGGNGIGAHELOBKPAKFHJDMKBCDHAKOLKB
My Main Character : Lalicakes
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PostSubject: Re: TK's In Depth Cleric Guide   TK's In Depth Cleric Guide I_icon_minitimeThu Mar 19, 2009 3:44 pm

Now you hit level 30! Congrats! Here's what your new skills mean!

MP Eater Master Level: 20
Type: Passive
Description: Soak up an enemy's MP after every magic attack. But if its MP reaches 0, no more.
Level 1: For every attack, 11% success rate, absorb 21% of the enemy's MaxMP
Level 2: For every attack, 12% success rate, absorb 22% of the enemy's MaxMP
Level 3: For every attack, 13% success rate, absorb 23% of the enemy's MaxMP
Level 4: For every attack, 14% success rate, absorb 24% of the enemy's MaxMP
Level 5: For every attack, 15% success rate, absorb 25% of the enemy's MaxMP
Level 6: For every attack, 16% success rate, absorb 26% of the enemy's MaxMP
Level 7: For every attack, 17% success rate, absorb 27% of the enemy's MaxMP
Level 8: For every attack, 18% success rate, absorb 28% of the enemy's MaxMP
Level 9: For every attack, 19% success rate, absorb 29% of the enemy's MaxMP
Level 10: For every attack, 20% success rate, absorb 30% of the enemy's MaxMP
Level 11: For every attack, 21% success rate, absorb 31% of the enemy's MaxMP
Level 12: For every attack, 22% success rate, absorb 32% of the enemy's MaxMP
Level 13: For every attack, 23% success rate, absorb 33% of the enemy's MaxMP
Level 14: For every attack, 24% success rate, absorb 34% of the enemy's MaxMP
Level 15: For every attack, 25% success rate, absorb 35% of the enemy's MaxMP
Level 16: For every attack, 26% success rate, absorb 36% of the enemy's MaxMP
Level 17: For every attack, 27% success rate, absorb 37% of the enemy's MaxMP
Level 18: For every attack, 28% success rate, absorb 38% of the enemy's MaxMP
Level 19: For every attack, 29% success rate, absorb 39% of the enemy's MaxMP
Level 20: For every attack, 30% success rate, absorb 40% of the enemy's MaxMP

Heal Master Level: 30
Type: Recovery
Description: Recovers the HP of all party members around the area.
The amount of healing depends on the number of people being healed, and the undead monster in the vicinity of this will receive damage.
Level 1: MP -12; Recovery rate 10%
Level 2: MP -12; Recovery rate 20%
Level 3: MP -12; Recovery rate 30%
Level 4: MP -12; Recovery rate 40%
Level 5: MP -12; Recovery rate 50%
Level 6: MP -12; Recovery rate 60%
Level 7: MP -12; Recovery rate 70%
Level 8: MP -12; Recovery rate 80%
Level 9: MP -12; Recovery rate 90%
Level 10: MP -12; Recovery rate 100%
Level 11: MP -12; Recovery rate 110%
Level 12: MP -12; Recovery rate 120%
Level 13: MP -12; Recovery rate 130%
Level 14: MP -12; Recovery rate 140%
Level 15: MP -12; Recovery rate 150%
Level 16: MP -24; Recovery rate 160%
Level 17: MP -24; Recovery rate 170%
Level 18: MP -24; Recovery rate 180%
Level 19: MP -24; Recovery rate 190%
Level 20: MP -24; Recovery rate 200%
Level 21: MP -24; Recovery rate 210%
Level 22: MP -24; Recovery rate 220%
Level 23: MP -24; Recovery rate 230%
Level 24: MP -24; Recovery rate 240%
Level 25: MP -24; Recovery rate 250%
Level 26: MP -24; Recovery rate 260%
Level 27: MP -24; Recovery rate 270%
Level 28: MP -24; Recovery rate 280%
Level 29: MP -24; Recovery rate 290%
Level 30: MP -24; Recovery rate 300%

Invincible Master Level: 20
Type: Supportive Pre-requisite: Heal Lv 5
Description: Temporarily decreases the weapon damage received. Doesn't decrease the spell damage, however.
Level 1: MP -15; Weapon damage -11% for 15 seconds
Level 2: MP -15; Weapon damage -12% for 30 seconds
Level 3: MP -15; Weapon damage -13% for 45 seconds
Level 4: MP -15; Weapon damage -14% for 60 seconds
Level 5: MP -15; Weapon damage -15% for 75 seconds
Level 6: MP -15; Weapon damage -16% for 90 seconds
Level 7: MP -15; Weapon damage -17% for 105 seconds
Level 8: MP -15; Weapon damage -18% for 120 seconds
Level 9: MP -15; Weapon damage -19% for 135 seconds
Level 10: MP -15; Weapon damage -20% for 150 seconds
Level 11: MP -30; Weapon damage -21% for 165 seconds
Level 12: MP -30; Weapon damage -22% for 180 seconds
Level 13: MP -30; Weapon damage -23% for 195 seconds
Level 14: MP -30; Weapon damage -24% for 210 seconds
Level 15: MP -30; Weapon damage -25% for 225 seconds
Level 16: MP -30; Weapon damage -26% for 240 seconds
Level 17: MP -30; Weapon damage -27% for 255 seconds
Level 18: MP -30; Weapon damage -28% for 270 seconds
Level 19: MP -30; Weapon damage -29% for 285 seconds
Level 20: MP -30; Weapon damage -30% for 300 seconds

Teleport Master Level: 20
Type: Supportive
Description: Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the less MP you spend.
Level 1: MP -60; Teleport, with 130 in distance
Level 2: MP -57; Teleport, with 130 in distance
Level 3: MP -54; Teleport, with 130 in distance
Level 4: MP -51; Teleport, with 130 in distance
Level 5: MP -48; Teleport, with 130 in distance
Level 6: MP -45; Teleport, with 130 in distance
Level 7: MP -42; Teleport, with 130 in distance
Level 8: MP -39; Teleport, with 130 in distance
Level 9: MP -36; Teleport, with 130 in distance
Level 10: MP -33; Teleport, with 130 in distance
Level 11: MP -31; Teleport, with 132 in distance
Level 12: MP -29; Teleport, with 134 in distance
Level 13: MP -27; Teleport, with 136 in distance
Level 14: MP -25; Teleport, with 138 in distance
Level 15: MP -23; Teleport, with 140 in distance
Level 16: MP -21; Teleport, with 142 in distance
Level 17: MP -19; Teleport, with 144 in distance
Level 18: MP -17; Teleport, with 146 in distance
Level 19: MP -15; Teleport, with 148 in distance
Level 20: MP -13; Teleport, with 150 in distance

Bless Master Level: 20
Type: Supportive Pre-requisite: Invincible Lv 5
Description: Temporarily increases the weapon def., magic def., accuracy and avoidability of all party members around the area. BUT, it can't be used if combined with a skill or a potion.
Level 1: MP -12; +1 on accuracy, avoidability, weapon and magic def. for 10 seconds
Level 2: MP -12; +2 on accuracy, avoidability, weapon and magic def. for 20 seconds
Level 3: MP -12; +3 on accuracy, avoidability, weapon and magic def. for 30 seconds
Level 4: MP -12; +4 on accuracy, avoidability, weapon and magic def. for 40 seconds
Level 5: MP -12; +5 on accuracy, avoidability, weapon and magic def. for 50 seconds
Level 6: MP -12; +6 on accuracy, avoidability, weapon and magic def. for 60 seconds
Level 7: MP -12; +7 on accuracy, avoidability, weapon and magic def. for 70 seconds
Level 8: MP -12; +8 on accuracy, avoidability, weapon and magic def. for 80 seconds
Level 9: MP -12; +9 on accuracy, avoidability, weapon and magic def. for 90 seconds
Level 10: MP -12; +10 on accuracy, avoidability, weapon and magic def. for 100 seconds
Level 11: MP -24; +11 on accuracy, avoidability, weapon and magic def. for 110 seconds
Level 12: MP -24; +12 on accuracy, avoidability, weapon and magic def. for 120 seconds
Level 13: MP -24; +13 on accuracy, avoidability, weapon and magic def. for 130 seconds
Level 14: MP -24; +14 on accuracy, avoidability, weapon and magic def. for 140 seconds
Level 15: MP -24; +15 on accuracy, avoidability, weapon and magic def. for 150 seconds
Level 16: MP -24; +16 on accuracy, avoidability, weapon and magic def. for 160 seconds
Level 17: MP -24; +17 on accuracy, avoidability, weapon and magic def. for 170 seconds
Level 18: MP -24; +18 on accuracy, avoidability, weapon and magic def. for 180 seconds
Level 19: MP -24; +19 on accuracy, avoidability, weapon and magic def. for 190 seconds
Level 20: MP -24; +20 on accuracy, avoidability, weapon and magic def. for 200 seconds


Holy Arrow Master Level: 30
Type: Active
Description: Fires holy arrows at an enemy. Applies major damage to the undeads and devil-based monsters.
Level 1: MP -12; Basic attack 22, mastery 15%
Level 2: MP -12; Basic attack 24, mastery 15%
Level 3: MP -12; Basic attack 26, mastery 15%
Level 4: MP -12; Basic attack 28, mastery 20%
Level 5: MP -12; Basic attack 30, mastery 20%
Level 6: MP -12; Basic attack 32, mastery 20%
Level 7: MP -12; Basic attack 34, mastery 25%
Level 8: MP -12; Basic attack 36, mastery 25%
Level 9: MP -12; Basic attack 38, mastery 25%
Level 10: MP -12; Basic attack 40, mastery 30%
Level 11: MP -12; Basic attack 42, mastery 30%
Level 12: MP -12; Basic attack 44, mastery 30%
Level 13: MP -12; Basic attack 46, mastery 35%
Level 14: MP -12; Basic attack 48, mastery 35%
Level 15: MP -12; Basic attack 50, mastery 35%
Level 16: MP -24; Basic attack 52, mastery 40%
Level 17: MP -24; Basic attack 54, mastery 40%
Level 18: MP -24; Basic attack 56, mastery 40%
Level 19: MP -24; Basic attack 58, mastery 45%
Level 20: MP -24; Basic attack 60, mastery 45%
Level 21: MP -24; Basic attack 62, mastery 45%
Level 22: MP -24; Basic attack 64, mastery 50%
Level 23: MP -24; Basic attack 66, mastery 50%
Level 24: MP -24; Basic attack 68, mastery 50%
Level 25: MP -24; Basic attack 70, mastery 55%
Level 26: MP -24; Basic attack 72, mastery 55%
Level 27: MP -24; Basic attack 74, mastery 55%
Level 28: MP -24; Basic attack 76, mastery 60%
Level 29: MP -24; Basic attack 78, mastery 60%
Level 30: MP -24; Basic attack 80, mastery 60%


Last edited by TaintedKrys on Tue Mar 24, 2009 3:10 am; edited 1 time in total
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PostSubject: Re: TK's In Depth Cleric Guide   TK's In Depth Cleric Guide I_icon_minitimeSun Mar 22, 2009 1:19 pm

s'weet

im making a cleric once i get to level 100 on ClubPocket
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PostSubject: Re: TK's In Depth Cleric Guide   TK's In Depth Cleric Guide I_icon_minitimeTue Mar 24, 2009 1:30 am

on a side note i think it's quicker/easier to just go "lukless" until around 80. sure you can't wear the gear but honestly it gives minimal stat upgrades. as long as you can afford the maple weapons you'll be plsenty strong nekkid with a maple wand than if you have the 4x equips at 4x. plus you spend less time looking for new equips every 10 levels and more time grinding. whenever you feel you're damage is suffering due to a bad weapon stop putting points in INT and just do 5 LUK per level. this also allows you a better view of how much fundage you will have for you character than at lvl 1. my scrub bish had 0 mesos to start out but at 120 i found i was considerably rich for not having ever gached or bought mesos. food for thought. continue with your guide. ( 80 is a relative number based off the 64 maple weapon. no actual thought was put into that level specifically. )
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PostSubject: Re: TK's In Depth Cleric Guide   TK's In Depth Cleric Guide I_icon_minitimeTue Mar 24, 2009 1:32 am

i know idea about this class, but i love kenny talking I love you
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TaintedKrys

My Character : TK's In Depth Cleric Guide FJJLJAILGJNNCPHIAGLGDKADAMHFPCNFIHLNAPAMNGIJLGBEBFEHHOAAIAODABLDGGNGIGAHELOBKPAKFHJDMKBCDHAKOLKB
My Main Character : Lalicakes
My Pet : TK's In Depth Cleric Guide MS_Pink_Bean
Name of Pet : Pinkella
Pet Level : 1
Female Number of posts : 1790
Age : 40
Registration date : 2009-02-22
TaintedSouls Points : 69248
Fame : 39

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PostSubject: Re: TK's In Depth Cleric Guide   TK's In Depth Cleric Guide I_icon_minitimeTue Mar 24, 2009 3:05 am

Hmm that is a good point of view. I know it is 250% better now then when I first made my cleric. Even as regular luk, I found myself struggling to pay for items. Danny always had to buy them for me. I really think it is different for each person, I was always broke, but had more money then I ever did with my huntress. Ill add your views to the top too Smile
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TaintedKrys
Admin
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TaintedKrys

My Character : TK's In Depth Cleric Guide FJJLJAILGJNNCPHIAGLGDKADAMHFPCNFIHLNAPAMNGIJLGBEBFEHHOAAIAODABLDGGNGIGAHELOBKPAKFHJDMKBCDHAKOLKB
My Main Character : Lalicakes
My Pet : TK's In Depth Cleric Guide MS_Pink_Bean
Name of Pet : Pinkella
Pet Level : 1
Female Number of posts : 1790
Age : 40
Registration date : 2009-02-22
TaintedSouls Points : 69248
Fame : 39

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PostSubject: Re: TK's In Depth Cleric Guide   TK's In Depth Cleric Guide I_icon_minitimeTue Mar 24, 2009 3:53 am

Continuation (Stupid Posts have Limited Space)

So now your a cleric! So many new skills and so many options. It's pretty simple. You can max everything except Holy Arrow. I was once pro Holy Arrow, but that was before we got so many GREAT healable places. I used to train on Dark Stone Golems a lot with HA.

Level 30 1 Teleport
Level 31 3 Heal
Level 32 3 Heal
Level 33 3 Heal
Level 34 3 Heal
Level 35 3 Heal
Level 36 3 Heal
Level 37 3 Heal
Level 38 3 Heal
Level 39 3 Heal
Level 40 3 Heal
Level 41 3 Heal
Level 42 3 MP Eater
Level 43 3 MP Eater
Level 44 3 MP Eater
Level 45 3 MP Eater
Level 46 3 MP Eater
Level 47 3 MP Eater
Level 48 2 MP Eater 1 Invincible
Level 49 3 Invincible
Level 50 3 Invincible
Level 51 3 Invincible
Level 52 3 Invincible
Level 53 3 Invincible
Level 54 3 Invincible
Level 55 1 Invincible 2 Bless
Level 56 3 Bless
Level 57 3 Bless
Level 58 3 Bless
Level 59 3 Bless
Level 60 3 Bless
Level 61 3 Bless
Level 62 3 Tele
Level 63 3 Tele
Level 64 3 Tele
Level 65 3 Tele
Level 66 3 Tele
Level 67 1 Tele 2 Holy Arrow
Level 68 3 Holy Arrow
Level 69 3 Holy Arrow
Level 70 3 Holy Arrow

If you find yourself partying with warriors a lot, you can do 5 invinc and max Bless right after. MP Eater should be maxed immediately after Heal. Since you can heal 6 creatures at a time, you have even more chance to gain MP back. 30% Chance to gain back 40% of the creatures maxed MP on just one creature. While healing it turns into 180% chance. But if you drain all the available MP from the creaure, it stops working.
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JamesGreen
Knights
Knights
JamesGreen

Male Number of posts : 107
Age : 33
Registration date : 2009-02-23
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PostSubject: Re: TK's In Depth Cleric Guide   TK's In Depth Cleric Guide I_icon_minitimeWed Mar 25, 2009 5:11 pm

Eh heh heh. As Tainted Souls' newest Cleric\, this guide is going to be quite handy!
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http://aminuteofgreatness.blogspot.com/
TaintedKrys
Admin
Admin
TaintedKrys

My Character : TK's In Depth Cleric Guide FJJLJAILGJNNCPHIAGLGDKADAMHFPCNFIHLNAPAMNGIJLGBEBFEHHOAAIAODABLDGGNGIGAHELOBKPAKFHJDMKBCDHAKOLKB
My Main Character : Lalicakes
My Pet : TK's In Depth Cleric Guide MS_Pink_Bean
Name of Pet : Pinkella
Pet Level : 1
Female Number of posts : 1790
Age : 40
Registration date : 2009-02-22
TaintedSouls Points : 69248
Fame : 39

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PostSubject: Re: TK's In Depth Cleric Guide   TK's In Depth Cleric Guide I_icon_minitimeThu Mar 26, 2009 11:57 am

You're who I had in mind when I started it! ^_^ I'll add a Priest's life to it sometime Smile

And of course, you can always max things at different times, but Holy Arrow will always be 11 and everything else will be maxed =D

Ill add a where to train part shortly.
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Dinosorry
Noblemen
Noblemen
Dinosorry

My Pet : TK's In Depth Cleric Guide MS_Pet_Snail
Pet Level : 15
Male Number of posts : 166
Age : 32
Registration date : 2009-02-22
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PostSubject: Re: TK's In Depth Cleric Guide   TK's In Depth Cleric Guide I_icon_minitimeThu Apr 02, 2009 2:30 pm

I might remake my cleric and play him. The only reason I quit my other cleric was because it got hacked. Sad
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PostSubject: Re: TK's In Depth Cleric Guide   TK's In Depth Cleric Guide I_icon_minitimeFri Jun 26, 2009 7:41 pm

EDIT: Posted on wrong thread, lol sorry.
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healstrik
Tainted
Tainted


My Pet : TK's In Depth Cleric Guide MS_Weird_Alien
Name of Pet : AlienAP
Pet Level : 24
Male Number of posts : 610
Age : 33
Registration date : 2009-07-10
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PostSubject: Re: TK's In Depth Cleric Guide   TK's In Depth Cleric Guide I_icon_minitimeTue Jul 14, 2009 8:21 pm

uhm, this might just be me, but i have a few different viewpoints for any aspiring clerics. First, with the lukless, low luk, regular debate.

Lukless is going to be superior until an extremely high level with any level of funding. from 8-30 you can get by with just a wooden wand, scrolled with 100% scrolls if you have the funds. At 30, with just a spiegleman you can equip a green paintbrush, which will be the equivalent of the level 27 staff (i think thats the level). The differences in luk will equate to more damage for your cleric. i reccomend that if you are completely unfunded, you can stick with completely clean gear and still be stronger than a mage 10 ish levels higher until about 50. 43 would be a good time to get a new staff, with cheap scrolled llamas flooding the market, you can get a 7int staff for 20 mil or less, and use that for 24 levels, a solid investment. The only point where you would want to add luk in order to equip a staff would be the doomsday staff as a cleric. The doomsdday will eclipse the maple shine and should replace it unless you are funded to all hell and can afford a lukless ele wand/staff. Money is not hard to come by as a cleric, at least in my definition. I started out with meager fundings... like 900k and a sauna robe. If i cut out the profits i made from gach, i have probably made 100mil purely in scrolls and drops from quests.

For the skill build. I reccomend that you do 1 tele - Max heal - 5 invincible - max tele - max mp eat - max invincible - max bless for a solo cleric
or 1 tele - max heal - 5 invincible - max bless - max tele - max eater for a party cleric. those are just my observations as a lukless cleric
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