since im no longer in the guild, ill leave this here as a source for future/current slingers, but im no longer going to update it, if you have questions you can PM me on basil (FroznSolid), Tk you can delete it anytime you wish, adieu"The Comprehensive Gunslinger Guide" is good. But it lacks in many areas. Takeback3r hasn't updated the 4th job builds, since no one could agree on them previously (im trying to get that going, i've made 'frameworks' of builds that could go in on his thread).
Kazoo also removed the variety of 3rd job builds, another move i didn't appreciate. The multiple builds allowed for diversity and versitility. not to mention, before they removed it, blaze capsules were dirt cheap.
So, since we have alot of gunslingers, i'll go ahead and post some builds. 3rd and 4th job builds are up (with missing Analysis for 4th Job). Congratulations to ArchPooh for getting 3rd job, DON'T LV PAST ME!
Table of Contents:
-3rd job builds
-4th job builds
-FAQ (answering many arguements in 3rd job)
kk, builds for 3rd Job:
3rd Job Builds
The Mobbing BuildSource: The Gunslinger Guide - Thanks for TakeBack3r for letting me post this:
70: +1 Triple Fire (01)
71: +3 Triple Fire (04)
72: +3 Triple Fire (07)
73: +3 Triple Fire (10)
74: +3 Triple Fire (13)
75: +3 Triple Fire (16)
76: +3 Triple Fire (19)
77: +1 Triple Fire (20) [MAX], +1 Gaviota (01), +1 Cooling Effect (01)
78: +3 Cooling Effect (04)
79: +3 Cooling Effect (07)
80: +3 Cooling Effect (10)
81: +3 Cooling Effect (13)
82: +3 Cooling Effect (16)
83: +3 Cooling Effect (19)
84: +3 Cooling Effect (22)
85: +3 Cooling Effect (25)
86: +1 Cooling Effect (26) [MAX], +2 Fire Burner (02)
87: +3 Fire Burner (05)
88: +3 Fire Burner (08)
89: +3 Fire Burner (11)
90: +3 Fire Burner (14)
91: +3 Fire Burner (17)
92: +3 Fire Burner (20)
93: +3 Fire Burner (23)
94: +3 Fire Burner (26)
95: +2 Fire Burner (29)
96: +1 Fire Burner (30) [MAX], +1 Homing (01), +1 Octopus (01)
97: +3 Octopus (04)
98: +3 Octopus (07)
99: +3 Octopus (10)
100: +3 Octopus (13)
101: +3 Octopus (16)
102: +3 Octopus (19)
103: +3 Octopus (22)
104: +3 Octopus (25)
105: +3 Octopus (28)
106: +2 Octopus (30) [MAX], +1 Gaviota (02)
107: +3 Gaviota (05)
108: +3 Gaviota (08)
109: +3 Gaviota (11)
110: +3 Gaviota (14)
111: +1 Gaviota (15), +2 Homing (03)
112: +3 Homing (06)
113: +3 Homing (09)
114: +3 Homing (12)
115: +3 Homing (15)
116: +3 Homing (18)
117: +3 Homing (21)
118: +3 Homing (24)
119: +3 Homing (27)
120: +3 Homing (30) [MAX]
I <3 Copy & Paste
-I recommend that, it gives the versatility to train at a variety of locations, not rendering training to sniping on Newties. It allows you to have a powerful mobbing combination, which together does
much more damage on a mob of 6 then Rapid Fire, even w/o the monsters being fire weak. Of course, in 4th Job, Torpedo crushes them all (unless the monster is fire weak, in which case Fire/Ice combo with Elemental Amplification does more damage [that is not proven through numbers, through numbers fire is behind by like 50%, but since Fire has DoT, i am assuming it would do more damage]).
-K back to the build, Triple Fire is maxed first, making Windraider a great training Spot, along with many others in CWK, Cooling is maxed next to allow you to freeze up to 6 monsters, it is not maxed because the only place you can take points out of w/o sacrificing 4th job skills is Fire, and Fire yields 4% more damage if it is maxed instead of Ice. Fire is maxed next to allow use of the Fire/Ice Combo. Now, Ice is maxed before fire because freezing mobs allows much lower pot usage, some, like Kazoo of Basil, maxed fire before Ice (but doesn't recommend it), allowing mobbing at Nightshadows (True?, just guessing, since Fire/Ice allows best xp at Nightshadows at 9x), but Kazoo expressed it working well at Water Goblins. You use Fire to keep back mobs, Triple Fire to kill the one closest. However, that still runs the risk of them breaking through.
The Newties (aka crazy) build70: +1 Triple Fire (01)
71: +3 Triple Fire (04)
72: +3 Triple Fire (07)
73: +3 Triple Fire (10)
74: +3 Triple Fire (13)
75: +3 Triple Fire (16)
76: +3 Triple Fire (19)
77: +1 Triple Fire (20) [MAX], +1 Gaviota (01), +1 Cooling Effect (01)
78: +3 Octopus (03)
79: +3 Octopus (06)
80: +3 Octopus (09)
81: +3 Octopus (12)
82: +3 Octopus (15)
83: +3 Octopus (18)
84: +3 Octopus (21)
85: +3 Octopus (24)
86: +3 Octopus (27)
87: +3 Octopus (30)
88: +3 Cooling Effect (04)
89: +3 Cooling Effect (07)
90: +3 Cooling Effect (10)
91: +3 Cooling Effect (13)
92: +3 Cooling Effect (16)
93: +3 Cooling Effect (19)
94: +3 Cooling Effect (22)
95: +3 Cooling Effect (25)
96: +3 Cooling Effect (28)
97: +2 Cooling Effect (30), +1 Gaviota (02)
98: +3 Gaviota (05)
99: +3 Gaviota (08)
100: +3 Gaviota (11)
101: +3 Gaviota (14)
102: +3 Gaviota (17)
103: +3 Gaviota (20)
104: +3 Gaviota (23)
105: +3 Gaviota (26)
106: +3 Gaviota (29)
107: +1 Gaviota (30), +2 Homing (02)
108: +3 Homing (05)
109: +3 Homing (08)
110: +3 Homing (11)
111: +3 Homing (14)
112: +3 Homing (17)
113: +3 Homing (20)
114: +3 Homing (23)
115: +3 Homing (26)
116: +3 Homing (29)
117: +1 Homing (30), +2 Fire Burner (02)
118: +3 Fire Burner (05)
119: +3 Fire Burner (08)
120: +3 Fire Burner (11)
Things to keep in mind:
~1 Homing can be added to at any time
~This build is not recommended and yes, i am biased against it
With this your sniping at newties for 30 levels, not recommended. But for those who love putting bricks on alt and watching tv, here's some analysis:
-This is the 'Standard' Build in KMS and all other versions of Maplestory. However, it has been deemed 'fail' by many. Why? CWK is why. It has many spots where a strong mobbing combo (ice/fire) can be used to get amazing %/hr.
Back onto this build, Burst Fire is maxed first for obvious reasons (-cough strong atk -cough), then you max Octopus to help atk Newties, Cooling helps freeze Newties (lv 1 is enough for the requirement, but since there is nothing else to dump points into), Gaviota gets the next points since it can be used to do some good damage. Key word, *can. Half the time it goes uselessly in the other direction screaming "I can't believe you were stupid enough to put 30 points into me, specially when 15 points in me is enough to unlock Air Strike!". Homing is dumped into next, but because maxing it is
not optional. Well it is, but if you don't max it, you give up Bullseye (If you do this, blame your mother, please go smash your head against a wall and hope the wiring comes out right
this time around.
Fire Newties Build70: +1 Triple Fire (01)
71: +3 Triple Fire (04)
72: +3 Triple Fire (07)
73: +3 Triple Fire (10)
74: +3 Triple Fire (13)
75: +3 Triple Fire (16)
76: +3 Triple Fire (19)
77: +1 Triple Fire (20) [MAX], +1 Gaviota (01), +1 Cooling Effect (01)
78: +3 Octopus (03)
79: +3 Octopus (06)
80: +3 Octopus (09)
81: +3 Octopus (12)
82: +3 Octopus (15)
83: +3 Octopus (18)
84: +3 Octopus (21)
85: +3 Octopus (24)
86: +3 Octopus (27)
87: +3 Octopus (30)
88: +3 Cooling Effect (04)
89: +3 Cooling Effect (07)
90: +3 Cooling Effect (10)
91: +3 Cooling Effect (13)
92: +3 Cooling Effect (16)
93: +3 Cooling Effect (19)
94: +3 Cooling Effect (22)
95: +3 Cooling Effect (25)
96: +1 Cooling Effect (26), +3 Gaviota (03)
97: +3 Gaviota (06)
98: +3 Gaviota (09)
99: +3 Gaviota (12)
100: +3 Gaviota (15)
101: +3 Flamethrower (03)
102: +3 Flamethrower (06)
103: +3 Flamethrower (09)
104: +3 Flamethrower (12)
105: +3 Flamethrower (15)
106: +3 Flamethrower (18)
107: +3 Flamethrower (21)
108: +3 Flamethrower (24)
109: +3 Flamethrower (27)
110: +3 Flamethrower (30)
111: +3 Homing (03)
112: +3 Homing (06)
113: +3 Homing (09)
114: +3 Homing (12)
115: +3 Homing (15)
116: +3 Homing (18)
117: +3 Homing (21)
118: +3 Homing (24)
119: +3 Homing (27)
120: +3 Homing (30)
Analysis: I decided to post this build because many showed interest in 30 lv's of Newtie sniping, but this, in my opinion, is a better alternative to the standard Newties build. It sufficiently grows Fire from a dump of points to a useful skill. Fire has many advantages over torpedo, more damage on fire weak mobs when used in conjunction with ice then max torpedo
when Elemental Boost is max. You cant jump and atk with Torpedo (you can with fire), in 4th job when you train near mobs with torpedo, when your ship breaks this allows you to be able to handle mobs, something Rapid Fire/Burst Shot can't do because of bad damage and minimum firing range.
Many object against this build because you don't use flamethrower in 3rd job (when it is meant to be used, they say), and Gaviota is weakened. I have obvious answers to them:
-Lv 15 Gaviota and lv 30 Gaviota has a 25% damage difference. the point of gaviota can be forfilled by both.
-On the other hand, Flamethrower, with the standard build, is a dump of points. Lv 11 Flamethrower has
no purpose. Lv 26+ flamethrower, however, does.
On the build i chose to leave ice at 26, if you want you can max it and leave fire at 26, i just didn't for reasons posted in the Mobbing Build (more damage, ice damage doesn't matter in 4th, in 3rd it has a minimal impact at newties)
~The guide is continued further down [stupid post too long thing]