Guest Guest
| Subject: Dexless Assassin guide Thu Mar 26, 2009 6:44 pm | |
| Table of content Introduction Why dexless assassin AP points build Where to train Credits IntroductionI want to make this thread because its going to be easier for everyone in TaintedSouls to find the guide. Why dexless assassin?I'm sure you know why, dexless assassins are extremely strong and if you have good items, leveling should be easy for you. But there are some disadvantages of being a dexless assassin, if you arent rich enough to afford items, then i would suggest regular dex sin, because your ACC will be low. AP Points buildRogue Skill BuildLv. 10: +1 Nimble Body (1) Lv. 11: +2 Nimble Body (3), +1 Keen Eyes (1) Lv. 12: +3 Keen Eyes (4) Lv. 13: +3 Keen Eyes (7) Lv. 14: +1 Keen Eyes (MAXED), +2 Lucky Sevens (2) Lv. 15: +3 Lucky Sevens (5) Lv. 16: +3 Lucky Sevens (8) Lv. 17: +3 Lucky Sevens (11) Lv. 18: +3 Lucky Sevens (14) Lv. 19: +3 Lucky Sevens (17) Lv. 20: +3 Lucky Sevens (MAXED) Lv. 21: +3 Nimble Body (6) Lv. 22: +3 Nimble Body (9) Lv. 23: +3 Nimble Body (12) Lv. 24: +3 Nimble Body (15) Lv. 25: +3 Nimble Body (18) Lv. 26: +2 Nimble Body (MAXED), +1 Disorder (1) Lv. 27: +2 Disorder (3), +1 Dark Sight (1) Lv. 28: +3 Dark Sight (4) Lv. 29: +3 Dark Sight (7) Lv. 30: +3 Dark Sight (10)Assassin Skill BuildLv. 30: +1 Claw Mastery (1) Lv. 31: +3 Claw Mastery (4) Lv. 32: +3 Claw Mastery (7) Lv. 33: +3 Claw Mastery (10) Lv. 34: +3 Claw Mastery (13) Lv. 35: +3 Claw Mastery (16) Lv. 36: +3 Claw Mastery (19) Lv. 37: +3 Claw Booster (3) Lv. 38: +3 Claw Booster (6) Lv. 39: +3 Claw Booster (9) Lv. 40: +3 Critical Throw (3) Lv. 41: +3 Critical Throw (6) Lv. 42: +3 Critical Throw (9) Lv. 43: +3 Critical Throw (12) Lv. 44: +3 Critical Throw (15) Lv. 45: +3 Critical Throw (18) Lv. 46: +2 Critical Throw (20), +1 Claw Mastery (MAXED) Lv. 47: +3 Haste (3) Lv. 48: +3 Haste (6) Lv. 49: +3 Haste (9) Lv. 50: +3 Haste (12) Lv. 51: +3 Haste (15) Lv. 52: +3 Haste (18) Lv. 53: +2 Haste (MAXED), +1 Critical Throw (21) Lv. 54: +3 Critical Throw (24) Lv. 55: +3 Critical Throw (27) Lv. 56: +3 Critical Throw (MAXED) Lv. 57: +3 Endure (3) Lv. 58: +3 Drain (3) Lv. 59: +3 Drain (6) Lv. 60: +3 Drain (9) Lv. 61: +3 Drain (12) Lv. 62: +3 Drain (15) Lv. 63: +3 Claw Booster (12) Lv. 64: +3 Claw Booster (15) Lv. 65: +3 Claw Booster (18) Lv. 66: +2 Claw Booster (MAXED), +1 Drain (16) Lv. 67: +3 Drain (19) Lv. 68: +3 Drain (22) Lv. 69: +3 Drain (25) Lv. 70: +3 Drain (28)Hermit Skill BuildLv. 70: +1 Shadow Partner (1) Lv. 71: +3 Shadow Partner (4) Lv. 72: +3 Shadow Partner (7) Lv. 73: +3 Shadow Partner (10) Lv. 74: +3 Shadow Partner (13) Lv. 75: +2 Shadow Partner (15), +1 Avenger (1) Lv. 76: +3 Avenger (4) Lv. 77: +1 Avenger (5), +1 Flash Jump (1), +1 Shadow Partner (16) Lv. 78: +3 Shadow Partner (19) Lv. 79: +3 Shadow Partner (22) Lv. 80: +3 Shadow Partner (25) Lv. 81: +3 Shadow Partner (28) Lv. 82: +2 Shadow Partnet (MAXED), +1 Meso Up (1) Lv. 83: +3 Meso Up (4) Lv. 84: +1 Meso Up (5), +2 Shadow Web (2) Lv. 85: +3 Shadow Web (5) Lv. 86: +3 Shadow Web (8) Lv. 87: +3 Shadow Web (11) Lv. 88: +3 Shadow Web (14) Lv. 89: +3 Shadow Web (17) Lv. 90: +3 Avenger (8) Lv. 91: +3 Avenger (11) Lv. 92: +3 Avenger (14) Lv. 93: +3 Avenger (17) Lv. 94: +3 Avenger (20) Lv. 95: +3 Flash Jump (4) Lv. 96: +3 Flash Jump (7) Lv. 97: +3 Flash Jump (10) Lv. 98: +3 Flash Jump (13) Lv. 99: +3 Flash Jump (16) Lv. 100: +3 Flash Jump (19) Lv. 101: +1 Flash Jump (MAXED), Save 2 Lv. 102: +3 Avenger (23) Lv. 103: +3 Avenger (26) Lv. 104: +3 Avenger (29) Lv. 105: +1 Avenger (MAXED), Save 2 Lv. 106: +3 Meso Up (8) Lv. 107: +3 Meso Up (11) Lv. 108: +3 Meso Up (14) Lv. 109: +3 Meso Up (17) Lv. 110: +3 Meso Up (MAXED) Lv. 111: [+3 Shadow Meso (3)] OR {+3 Alchemist (3)} Lv. 112: [+3 Shadow Meso (6)] OR {+3 Alchemist (6)} Lv. 113: [+3 Shadow Meso (9)] OR {+3 Alchemist (9)} Lv. 114: [+3 Shadow Meso (12)] OR {+3 Alchemist (12)} Lv. 115: [+3 Shadow Meso (15)] OR {+3 Alchemist (15)} Lv. 116: [+3 Shadow Meso (18)] OR {+3 Alchemist (18)} Lv. 117: [+3 Shadow Meso (21)] OR {+2 Alchemist (MAXED), +1 Shadow Meso (1)} Lv. 118: [+3 Shadow Meso (24)] OR {+3 Shadow Meso (4)} Lv. 119: [+3 Shadow Meso (27)] OR {+3 Shadow Meso (7)} Lv. 120: [+3 Shadow Meso (MAXED), +4 Alchemist (4)] or {+7 Shadow Meso (14)}And from 120+, its up to you.Where to trainRogueLv. 11 - 15: Mushrooms, Red Snails, Slimes, Orange Mushrooms (Again pretty self-explanatory)
Lv. 16 - 20: Orange Mushrooms, Pigs, Ribbon Pigs (Probably Orange Mushrooms til 18ish then switch to the Pigs)
Lv. 21 - 30: Pigs, Ribbon Pigs, Bubblings, Green and Horned Mushrooms, Party Quests (Pigs til 22, Bubblings til 25, Green and Horned Shrooms til 30) AssassinLv. 31 - 35: Zombie Shrooms, Wild Boars (Zombie Shrooms til Lv. 33, Wild Boars til 36)
Lv. 36 - 40: Cloud Foxes, Jr. Kitties, Party Quest (Cloud Foxs til Lv. 37, Jr. Kitties til lv. 43) [Ludi PQ At lv. 39 if you really want to]
Lv. 41 - 47: Jr. Kitties, Platoon Chronos, Party Quest (Jr. Kitties til 44, Platoon Chronos til 48) [Ludi PQ for a bit of difference in training grounds] {Alternativly, Flyeyes work just as well as Platoons}
Lv. 48 - 51: Party Quest, Skeledogs, Mummydogs (Train on Skeledogs and Mummydogs til lv. 51) [Party Quest til lv. 51 in which you have to move on to OPQ] {Alternativly, you could go to Flyeyes from 43 - 55 then move on to Coolies}
Lv. 51 - 57: Hodoris, Grupins, Coolies (Hodoris til lv. 53, Regular Kitties til Lv. 56, Coolies til Lv. 62) {Alternativly, you could go to Flyeyes from 48 - 53 then move on to Coolies}
Lv. 57 - 70: Coolies, Mixed Golems, Red Drake, Party Quest (Coolies til lv. 62, Mixed Golems til 65, Red Drakes til 75) {Alternativly, Coolies are fast enough EXP to last til about 75}HermitLv. 71 - 75: Red Drakes (Red Drakes will tide you over til around 75) {You could also go back to Coolies and Mixed Golems}
Lv. 76 - 78: Buffies (Stay at Buffies til 78, the money isn't great, but, otherwise, you'd have to stay at Red Drakes til 78)
Lv. 79 - 87: Death Teddies (Plenty of sniping positions and excellent EXP ratio)
Lv. 88 - 95: Dual Ghost Pirates, Master Death Teddies (DGPs til about 91, then move on the MDTs)
Lv. 96 - 100: Master Death Teddies, Bains, Spirit Vikings (MDTs til about 97, Bains if you want variaty, otherwise move on to Spirit Vikings)
Lv. 101 - 110: Spirit Vikings, Squids, Phantom Watch, Gigantic Spirit Vikings (Spirit Vikings til about 105, you could also try Squids for a little difference in scenary, then move on to Phantom Watchs, or Giantic Spirit Vikings) {Rissel Squids spawn isn't fabulous, but they do drop Dark Pirate wear, so consider them if you would rather train slowly, but try to earn some serious money}
Lv. 111 - 120: Phantom Watch, Gigantic Spirit Vikings, Grim Phantom Watch (Phantom Watchs [or GSKs] til 113, then go to Grims to make that final leap to 120) {Dreamy Ghosts are also an excellent source of EXP and you can have a few encounters with Black Crows) {Rissel Squids spawn isn't fabulous, but they do drop Dark Pirate wear, so consider them if you would rather train slowly, but try to earn some serious money} CreditMe for making the thread The owner of the assassin build/training places TK for the forum TaintedSouls |
|