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My Character : My Main Character : Lalicakes My Pet : Name of Pet : Pinkella Pet Level : 1 Number of posts : 1790 Age : 40 Registration date : 2009-02-22 TaintedSouls Points : 69248 Fame : 39
Subject: Training Refernce for All Mages Mon Aug 17, 2009 12:50 pm
This was copy and Pasted from Sleepywood (http://sleepywood.net/forum/showthread.php?t=1542010)
Credit goes to Butterfli and blookatese for creating the original thread.
Ok, since blookatese quit and stop updating the magician training thread, I'll try to take it up and update it. I'm simply just updating it, and I will not take any of the credits of these training spots. I did not found them. Everything is the same as the old thread beside some new updates and list of %/hr which I will need everyone's input on the training spots they train at. I will be following the same format as before. You can Pm me if you want a training place to be added
I will be updating this thread whenever I have the chance or atleast ONCE a week. I do have a life outside of the pc and I have college.
This Post consist of 1st Job Magician training (1-30) and Fire Posion (30-onward)
If you want to find Ice/Lightning and Cleric training guide, simply scroll down
NOTE:I've separated the training section into two different post, hoping that will be easier to manage. If you guys don't like the new format I'll just change it back, if not I'll leave it as it is.
Last Update
OGM Spoiler!
March 17, 2009
Added new training spots for Ice/Lightning and Clerics
March 22, 2009
Added new training spots for Fire/Posion
Due to the New Mini-Dungeons that nexon have added, The Restoring memory for Skeles and Newtie Secured Zone, they have become the best place to train from lvl 120-200 unless Time Temple comes out. I won't be adding them to the list because if you are lvl 120, you would probably know about it.
OLD INTRODUCTORY INFO
"There's been a mass of "omgomgm wher du i train?!" threads, recently and there will be more coming in the future, there may as well be a light to guide them. This is the super handy training spot guide for all magicians of all ages, all levels, for the rich, the poor, and the not-so prettys.
This will organize everybody's training grounds and newcomer magicians can use this information.
This thread is only meant to serve as a guide to magicians on which training ground members of the magician community have found to be effective for experience, money gain, or both. All that is presented here is the general knowledge that the community has accumulated on what training locations tend to be most effective at the various periods of a character's training life. It is not meant to be a law by which all magicians must follow when they play maple story.
If you wish to do something different from what is listed here, you are free to do so. It is likely that deviating from this guide will give you poorer results in training, but it is also possible that you find something even better than what this reference has to offer.
If a training place is missing or if a new place comes out, you may send me a PM to have it added. It is possible for me to miss things (though I try not to). If you want me to add something, please provide as much information as possible. Posting things such as level, experience rate, skill build, AP distribution and funding information makes it much easier to see the feasibility of a training method for others.
<Disclaimer> Before getting started, I reserve the right to make changes to this information based on my own experience and on people's suggestion. I do not take any credit for "discovering" good training spots, however I do take credit for scavenging for the information and putting them all into one organized thread for the public to use."
-Butterfli/Bookatese
Update History:
OGM Spoiler!
Update 1.1 – Created Outdated Locations section for locations that are no longer recommended
$ -- Easy on your pocket; possibly a good gold mine. Remember: possibly. No promises.
$ -- Heavy spending. This spot is a potion burning furnace.
% -- Awesome experience. Seriously, zomgwtfhax0rs kind of experience.
% -- Slow experience, maybe very slow. You should have reasons to train here other than for good exp.
Full attacker party -- partying to the maximum carrying capacity of the map (for instance, a full Dual Ghost Pirate attacker party is 4-5 people). There are usually priests in full attacker parties. Carrying capacity various from map to map.
Party with <specific class> -- This strictly means you party this class with the exception of maybe 1-2 other people in the party for extra killing. "Party with" means that other class and you are always together for each other's skill buffs.
Split map with <specific class> -- Very different than "Party with <specific class>". Split map means you go out on your own, killing in your own spot(s). When eachother's skill buffs runs out, just get together and recast.
TaintedKrys Admin
My Character : My Main Character : Lalicakes My Pet : Name of Pet : Pinkella Pet Level : 1 Number of posts : 1790 Age : 40 Registration date : 2009-02-22 TaintedSouls Points : 69248 Fame : 39
Subject: Re: Training Refernce for All Mages Mon Aug 17, 2009 12:51 pm
Comments: Thanks to Atruya, you now have this nifty path to work the Jungle Clearing with effective mindless killing.
TaintedKrys Admin
My Character : My Main Character : Lalicakes My Pet : Name of Pet : Pinkella Pet Level : 1 Number of posts : 1790 Age : 40 Registration date : 2009-02-22 TaintedSouls Points : 69248 Fame : 39
Subject: Re: Training Refernce for All Mages Mon Aug 17, 2009 12:54 pm
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Poison Breath against ghost pirates and death teddy is strictly for the later 50's (level 57+). You can sure and try to poison at level 51 and such, but you will be KSed out, have lots of misses and will have a terrible maple experience.
Comments: Fire Arrow against ghost pirates and death teddy is strictly for the later 60's (level 67+). You can sure and try to poison at level 61 and such, but you will be KSed out, have lots of misses and will have a terrible maple experience. Also, Fire Arrow will be slow and very tedious at zombies now that the map is nerfed. It will be even more slow and more tedious at grupins and white pangs. In short: This is the hell levels for fire/poison wizards. Hang in there.
begin fp mage
TaintedKrys Admin
My Character : My Main Character : Lalicakes My Pet : Name of Pet : Pinkella Pet Level : 1 Number of posts : 1790 Age : 40 Registration date : 2009-02-22 TaintedSouls Points : 69248 Fame : 39
Subject: Re: Training Refernce for All Mages Mon Aug 17, 2009 12:55 pm
Comments: Okay, this is the fire/poison mage hell hole. Money loss almost everywhere you go. And spots that are good for money, is slow on experience. Its called hell hole for a reason. Live through it or else.
Comments: Poisoning sharks at level 80's is tough, maybe even impossible. Heck, even at level 90, sharks are not just easy to deal with. They are above level 100, so expect a lot of misses and many many deaths.
Comments: In oder to make fast experience in a party, the fire/poison mage must keep the entire map poisoned while the other attacker(s) clean up the black squids to keep the lethal squid constantly spawning.
Comments: FP and priest parting at grims requires a priest strong enough (probably above level 100) to solo the bottem and middle platform. The FP goes around misting the entire top lap of the map. They meet in the center to rebuff.
In oder to make fast experience in a party, the fire/poison mage must keep the entire map poisoned while the other attacker(s) clean up the black squids to keep the lethal squid constantly spawning. Okay so you also see that sharks during this time are awesome for money and awesome experience. Looks like a win-win situation eh? Don't be fooled. With great rewards, there are great risks as well. Sharks are very dangerous to those who have never poisoned sharks before. Any fire/poison mage dies a good number of times before mastering sharks. Some even say that sharks isn't for everyone and some people may never master sharks.
Also, Red-Nose Pirate Den 2 is only for for FP who have a level 28+ explosion. Its very very slow experience, but FP should be 2-3 hit killing Captains and Krus at this level so its incredibly fun, not to mention decent money.
Apparently the Peak of the Big Nest map can be triple channeled. If you choose to do this, make sure you aren't being greedy and let don't crowd out others when training. 2 channels should be more than enough.
Comments: FP and priest parting at grims requires a priest strong enough (probably above level 100) to solo the bottem and middle platform. The FP goes around misting the entire top lap of the map. They meet in the center to rebuff.
Also, Red-Nose Pirate Den 2 is only for for FP who have a level 28+ explosion. Its very very slow experience, but FP should be 3-4 hit killing Captains and Krus at this level so its incredibly fun, not to mention decent money.
Apparently the Peak of the Big Nest map can be triple channeled. If you choose to do this, make sure you aren't being greedy and let don't crowd out others when training. 2 channels should be more than enough.
begin fp am
Last edited by TaintedKrys on Mon Aug 17, 2009 12:56 pm; edited 1 time in total
TaintedKrys Admin
My Character : My Main Character : Lalicakes My Pet : Name of Pet : Pinkella Pet Level : 1 Number of posts : 1790 Age : 40 Registration date : 2009-02-22 TaintedSouls Points : 69248 Fame : 39
Subject: Re: Training Refernce for All Mages Mon Aug 17, 2009 12:56 pm
Comments: A guide to training at Jr. Newties is proveded by Veysey. You can see it here
TaintedKrys Admin
My Character : My Main Character : Lalicakes My Pet : Name of Pet : Pinkella Pet Level : 1 Number of posts : 1790 Age : 40 Registration date : 2009-02-22 TaintedSouls Points : 69248 Fame : 39
Subject: Re: Training Refernce for All Mages Mon Aug 17, 2009 1:02 pm
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Expect to have your brains KSed out if you chose Retz. Upper levels magicians and even other classes are not kind to low level lightning users here.
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
TaintedKrys Admin
My Character : My Main Character : Lalicakes My Pet : Name of Pet : Pinkella Pet Level : 1 Number of posts : 1790 Age : 40 Registration date : 2009-02-22 TaintedSouls Points : 69248 Fame : 39
Subject: Re: Training Refernce for All Mages Mon Aug 17, 2009 1:02 pm
My Character : My Main Character : Lalicakes My Pet : Name of Pet : Pinkella Pet Level : 1 Number of posts : 1790 Age : 40 Registration date : 2009-02-22 TaintedSouls Points : 69248 Fame : 39
Subject: Re: Training Refernce for All Mages Mon Aug 17, 2009 1:03 pm
Comments: Thanks to Wiggy, you have a nice way to party at Red Wyverns. See here for more details.
begin il am
TaintedKrys Admin
My Character : My Main Character : Lalicakes My Pet : Name of Pet : Pinkella Pet Level : 1 Number of posts : 1790 Age : 40 Registration date : 2009-02-22 TaintedSouls Points : 69248 Fame : 39
Subject: Re: Training Refernce for All Mages Mon Aug 17, 2009 1:04 pm
Comments: Training at Jr. Newties, Nest Golems, Skelegons and Skelesaurus can be done solo, but partying can make things go much faster
A guide to training at Jr. Newties is proveded by Veysey. You can see it here
TaintedKrys Admin
My Character : My Main Character : Lalicakes My Pet : Name of Pet : Pinkella Pet Level : 1 Number of posts : 1790 Age : 40 Registration date : 2009-02-22 TaintedSouls Points : 69248 Fame : 39
Subject: Re: Training Refernce for All Mages Mon Aug 17, 2009 1:04 pm
Comments: I don't have much to say about partying at grims and MDT since I've never seen it done. But in order to make magic here, the key is that the cleric would need great HP equipment.
begin priest
TaintedKrys Admin
My Character : My Main Character : Lalicakes My Pet : Name of Pet : Pinkella Pet Level : 1 Number of posts : 1790 Age : 40 Registration date : 2009-02-22 TaintedSouls Points : 69248 Fame : 39
Subject: Re: Training Refernce for All Mages Mon Aug 17, 2009 1:05 pm
Comments:It may be a little early for most priests to split Grim Phantom watches at this level. Another attacker at Grim Phantom Watches could mean a DK, Crusader, Hermit, White Knight, F/P Mage, or Priest. It doesn't really matter as long as both of you kill fast enough to meet up before holy symbol runs out. If you can't, stick with partying instead of splitting.
Here's the deal with Dreamy Ghost (also known as Himes): Share. Sharing isn't caring but it does cut down on grinding time. The game programmers didn't give Holy Symbol to priests just so priests can go solo crap.
Comments: Thanks to Wiggy, you have a nice way to party at Red Wyverns. See here for more details.
Another attacker at Grim Phantom Watches could mean a DK, Crusader, Hermit, White Knight, F/P Mage, or Priest. It doesn't really matter as long as both of you kill fast enough to meet up before holy symbol runs out.
Here's the deal with Dreamy Ghost (also known as Himes): Share. Sharing isn't caring but it does cut down on grinding time. The game programmers didn't give Holy Symbol to priests just so priests can go solo crap.
Spam Shining Ray whenever possible for the high and stable damage. Goby parties should remain around 3 attackers.
At Jr. Newties, you are pretty much acting as a mule for Holy Symbol. Don't expect to do any significant damage. You'll just hurt your pocketbook a lot more than you have to.
Comments: Thanks to Wiggy, you have a nice way to party at Red Wyverns. See here for more details.
Another attacker at Grim Phantom Watches could mean a DK, Crusader, Hermit, White Knight, F/P Mage, or Priest. It doesn't really matter as long as both of you kill fast enough to meet up before holy symbol runs out.
Here's the deal with Dreamy Ghost (also known as Himes): Share. Sharing isn't caring but it does cut down on grinding time. The game programmers didn't give Holy Symbol to priests just so priests can go solo crap.
Spam Shining Ray whenever possible for the high and stable damage. Do this wherever possible. Party as much as possible.
Goby parties should remain around 3 attackers.
At Jr. Newties, you are pretty much acting as a mule for Holy Symbol. Don't expect to do any significant damage. You'll just hurt your pocketbook a lot more than you have to.
begin bishop
TaintedKrys Admin
My Character : My Main Character : Lalicakes My Pet : Name of Pet : Pinkella Pet Level : 1 Number of posts : 1790 Age : 40 Registration date : 2009-02-22 TaintedSouls Points : 69248 Fame : 39
Subject: Re: Training Refernce for All Mages Mon Aug 17, 2009 1:06 pm
Comments: At dreamy ghosts, using genesis isn't required, but it will speed things up by a lot. You do still have the option of just using heal/shining ray like in the 11x levels, but now, you would have bahamut to speed things up
My Character : My Main Character : Lalicakes My Pet : Name of Pet : Pinkella Pet Level : 1 Number of posts : 1790 Age : 40 Registration date : 2009-02-22 TaintedSouls Points : 69248 Fame : 39
Subject: Re: Training Refernce for All Mages Mon Aug 17, 2009 1:06 pm
Number of posts : 379 Registration date : 2009-02-22 TaintedSouls Points : 59407 Fame : 31
Subject: Re: Training Refernce for All Mages Mon Aug 17, 2009 2:48 pm
cool, but why is all the html showing? Oo
Admin Admin
Number of posts : 281 Age : 40 Registration date : 2009-02-22 TaintedSouls Points : 58196 Fame : 0
Subject: Re: Training Refernce for All Mages Mon Aug 17, 2009 3:22 pm
Check to see if you are allowing HTML in your Preferences.
LauraPalmer Tainted
Number of posts : 379 Registration date : 2009-02-22 TaintedSouls Points : 59407 Fame : 31
Subject: Re: Training Refernce for All Mages Mon Aug 17, 2009 3:38 pm
hmm, i can't figure it out. its ok, i can see it better whn i push reply for some reason
TaintedKrys Admin
My Character : My Main Character : Lalicakes My Pet : Name of Pet : Pinkella Pet Level : 1 Number of posts : 1790 Age : 40 Registration date : 2009-02-22 TaintedSouls Points : 69248 Fame : 39
Subject: Re: Training Refernce for All Mages Tue Aug 18, 2009 8:44 am
thats so weird, I checked on Chrome, IE, and Firefox, they're all the same to me. I'm sorry Amy I don't want you to have to go outa your way to see anything.