AFireWizard's (IGN) Guide to Blaze WizardsEverone probably has been noticing the technical difficulties BasilMarket has been having over the past few days. Sometimes the site does not even load for me. I have been using this guide posted at the site here, and I am going to post it on this site in case Basil goes down again for my own reference and anyone else who is using it as well.
Ability PointsLUKless; add all your AP into INT.
RegularLUK; LUK should be your level +3.
First Job (10-30) InformationImproving Max MP Increase: Same as a Magician's Improving Max MP Increase
Magic Guard: Even though maxed level is 10, it still gives the same affect as level 20.
• Level 1: 150 Seconds, 8% HP damage into MP
• Level 10: 600 Seconds, 80% HP damage into MP
Magic Claw: Just like a Magician's Magic Claw except it is Fire Elemental.
Magic Armor: Its maxed level 10 but it gives same affect as level 20. Need 3 in Magic Guard first.
• Level 1: 40 Seconds, +4 Defense
• Level 10: 400 Seconds, +60 Defense
Fire Sprite/Ignis: Summons a Flame Sprite, increases the defense of the caster, and attacks other enemies.
Ok, first things first! Let's get our job advancement! This is pretty simple
. Once you reach level 10, go talk to Ninehearts on Ereve. After talking to him talk to any of the 5 Knights Commanders (in this case you should talk to 'Oz' to become a Blaze Wizard.) That's it, and now onto the build!
Level 10: 1 Improving Max MP Increase (1) (You could put 1 point into Magic Claw or Fire Sprite, and if you do make sure to put Max MP Increase at level 14)
Level 11-13: 3 Improving Max MP Increase (Maxed) or (9)
Level 14: 2 Magic Claw (2), 1 Fire Sprite/Ignis (1)
Level 15-20: 3 Magic Claw (Maxed)
Level 21-23: 3 Magic Guard (9)
Level 24: 1 Magic Guard (Maxed), 2 Fire Sprite/Ignis (3)
Level 25-29: 3 Fire Sprite/Ignis (18)
Level 30: 2 Fire Sprite/Ignus (Maxed), 1 Magic Armor
By the end these will be the levels of your skills..
Improving Max MP Increase: Maxed
Magic Claw: Maxed
Flame Sprite: Maxed
Magic Guard: Maxed
Magic Armor: 1
Second Job (30-70) InformationFire Pillar: First mob attack, hits 6 enemies at every level. Animation. (imageshack)
• Level 1: 42 Basic Attack, 15% Mastery
• Level 10: 60 Basic Attack, 35% Mastery
• Level 20: 80 Basic Attack, 60% Mastery
Fire Arrow: Same as F/P's Fire Arrow EXCEPT it is maxed at 20 and when maxed is 110 basic attack, and 60% mastery. It also has a different animation , dang! (photobucket)
• Level 1: 53 Basic Attack, 15% Mastery
• Level 10: 80 Basic Attack, 35% Mastery
• Level 20: 110 Basic Attack, 60% Mastery
Elemental Reset: For a certain amount of time all their skills are transformed into a neutral element. Animation. (imageshack)
• Level 1: 5% Elemental Removal, 110 second duration
• Level 10: 50% Elemental Removal, 200 second duration
• Level 20: 100% Elemental Removal, 300 second duration
Magic Booster: Same as a Mage's Magic Booster, except you get it at 2nd Job.
Slow, Teleport, and Meditation: Same as a Wizard's Slow, Tele, and Meditation.
Now lets get our 2nd Job Advancement! It's the same as any other 2nd Job Advancements. First, after you level up to 30 a light bulb will appear over you head. It will be Ninehearts; tak to him, and then go to Ereve. Once there talk to him, and then to your Knight Commander. After talking to her go all the way to the right (at the other end of Ereve.) At the last there should be 4 floors with arrows on the side. Go up to the second floor, and enter the room. In there kill the enemies and collect 30 'Proof of Tests.' When your done go back and talk to your Knight Commander. There you go your done. Congratulations your done, and now on to the build.
Build A: Slow (Recommended)Level 30: 1 Fire Pillar (1) or 1 Teleport (1)
Level 31: 2 Fire Pillar (3), 1 Teleport (1) or 3 Fire Pillar (3)
Level 32-36: 3 Fire Pillar (18)
Level 37: 2 Fire Pillar (Maxed), 1 Magic Booster
Level 38-40: 3 Magic Booster (10)
Level 41: 1 Magic Booster (11), 2 Teleport (3)
Level 42-46: 3 Teleport (18)
Level 47: 2 Teleport (Maxed), 1 Meditation (1)
Level 48-53: 3 Meditation (19)
Level 54: 1 Meditation (Maxed), 2 Elemental Reset (2)
Level 55-60: 3 Elemental Reset (Maxed)
Level 61-63: 3 Booster (Maxed)
Level 64-69: 3 Slow
Level 70: 2 Slow (Maxed), 1 Fire Arrow (1)
Note: At levels 41-54 you could switch Teleport and Meditation around IF you wanted to. Same with Magic Booster and Elemental Reset.
Slow vs. Fire ArrowI've seen a lot of question about whether maxing Slow or Fire Arrow. I'm going to have go with Slow. Why? Because..
• Slow will help a ton when curtaining monsters at 3rd Job.
• Fire Arrow is only a little bit stronger then Magic Claw, and will get replaced in 3rd Job by Fire Strike.
Fire Arrow: 110 Basic Attack (Maxed)
Fire Strike: 80 Basic Attack (1)
Build B: Fire Arrow (Not Recommended)Level 30: 1 Fire Pillar (1) or 1 Teleport (1)
Level 31: 2 Fire Pillar (3), 1 Teleport (1) or 3 Fire Pillar (3)
Level 32-36: 3 Fire Pillar (18)
Level 37: 2 Fire Pillar (Maxed), 1 Magic Booster
Level 38-40: 3 Magic Booster (10)
Level 41: 1 Magic Booster (11), 2 Meditation (2)
Level 42-47: 3 Meditation (Maxed)
Level 48-53: 3 Teleport (19)
Level 54: 1 Teleport (Maxed), 2 Elemental Reset (2)
Level 55-60: 3 Elemental Reset (Maxed)
Level 61-63: 3 Magic Booster (Maxed)
Level 64-69: 3 Fire Arrow (18)
Level 70: 2 Fire Arrow (Maxed), 1 Slow (1)
Monster Carnival Party Quest BuildLevel 30: 1 Fire Pillar (1)
Level 31: 2 Fire Pillar (3), 1 Teleport (1)
Level 32-36: 3 Fire Pillar (18)
Level 37: 2 Fire Pillar (Maxed), 1 Magic Booster (1)
Level 38-40: 3 Magic Booster (10)
Level 41: 1 Magic Booster (11), 2 Elemental Reset (2)
Level 42-47: 3 Elemental Reset (Maxed)
Level 48-50: 3 Meditation (9)
Level 51-53: 3 Meditation (18)
Level 54: 2 Mediation (Maxed), 1 Teleport (1)
Level 55-60: 3 Teleport (Maxed)
Level 61-63: 3 Booster (Maxed)
Level 64-69: 3 Slow (18)
Level 70: 2 Slow (Maxed), 1 Fire Arrow (1)
By the end these will be the levels of your skills..
Fire Pillar: Maxed
Fire Arrow: 1 or Maxed (Depending on which build)
Elemental Reset: Maxed
Meditation: Maxed
Teleport: Maxed
Magic Booster: Maxed
Slow: 1 or Maxed (Depending on which build)
3rd Job Skills + Advancement Info. + Skill BuildFire Gear: It is similar to Poison Mist, but instead of "poisoning" the enemy it "burns" them. Animation.
• Level 1: 22 Basic Attack, 51% chance of burning the enemy for 4 seconds
• Level 15: 50 Basic Attack, 65% chance of burning the enemy for 20 seconds
• Level 30: 80 Basic Attack, 80% chance of burning the enemy for 40 seconds
Fire Strike: Basic Attack 140, and 60% Mastery (when maxed.) Hits 6 enemies at all levels. Animation. (imageshack)
Meteor: Maxed at level 20, but with only 500 Basic Attack and 60% Mastery (when maxed.) Animation. (imageshack)
Ifrit: Maxed at level 20, with 250 Basic Attack, and lasts for 120 seconds.
Seal: Same as anMage's Seal.
Elemental Resistance: You gain resistance from Ice, Lighting, Fire, and Poison.
Elemental Amplification: Only 130% Spell Damage increase (when maxed.)
After hitting level 70 (Congratulations) the light bulb will appear over your head. It will be Ninehearts, go back to Ereve and talk to him. It seems that the Magic Transformer (don't know the real name) has transformed into a fake Knight Commander, and has stolen a treasure! Ok, so first things first head over to your Knight Commander and obtain a Search Warrant (you need 1 Dark Crystal for it, and it expires in 24 minutes.) Ok, now let's get searching! Look in all the portals throughout the Lotus Forest. You'll know when you find him, he will look like the Blaze Wizard instructor, and will only be saying "...". After talking to him he will transform. Defeat him and collect the treasure, then go back and talk to your Knight Commander. There you go, all done!
Build A: Flame GearLevel 70: 1 Fire Strike (1) or 1 Flame Gear (1)
Level 71: 3 Flame Gear (3) or 2 Flame Gear (3), 1 Fire Strike (1)
Level 72-80: 3 Flame Gear (Maxed)
Level 81: 3 Elemental Amplification (3)
Level 82: 2 Seal (2), 1 Elemental Resistance (1)
Level 83-88: 3 Seal (Maxed)
Level 89-93: 3 Elemental Amplification (18)
Level 94: 2 Elemental Amplification (Maxed), Save 1 Point (1)
Level 95-99: Save 3 Points (16)
Level 100: 19 Ifrit (19)
Level 101: 1 Ifrit (Maxed), 2 Fire Strike (3)
Level 102-103: 3 Fire Strike (9)
Level 104-109: Save 3 Points (18)
Level 110: 20 Meteor Shower (20), 1 Fire Strike (10)
Level 111-116: 3 Fire Strike (28)
Level 117: 2 Fire Strike (Maxed), 1 Elemental Resistance (2)
Level 118-120: 3 Elemental Resistance (11)
Build B: Fire StrikeLevel 70: 1 Fire Strike (1)
Level 71-79: 3 Fire Strike (28)
Level 80: 2 Fire Strike (Maxed), 1 Flame Gear (1)
Level 81-89: 3 Flame Gear (28)
Level 90: 2 Flame Gear (Maxed), 1 Elemental Amplification (1)
Level 91-96: 3 Elemental Amplification (19)
Level 97: 1 Elemental Amplificatino (Maxed), Save 2 Points (2)
Level 98-99: Save 3 Points ( 8)
Level 100: 11 Ifrit (11)
Level 101-103: 3 Ifrit (Maxed)
Level 104-109: Save 3 Points (18)
Level 110: 20 Meteor Shower (Maxed), 1 Seal (1)
Level 111-116: 3 Seal (19)
Level 117: 1 Seal (Maxed), 2 Elemental Resistance (2)
Level 118-120: 3 Elemental Resistance (11)
By the end these will be the levels of your skills..
Fire Curtain: Maxed
Fire Strike: Maxed
Element Amplification: Maxed
Ifrit: Maxed
Meteor Shower: Maxed
Elemental Resistance: 11
Seal: Maxed
To get Ifrit: First at level 100 head over to your Knight Commander. Talk to her, and then go to the right all the way to the end of Ereve (the place with the 4 floors.) Go up to the third floor, and enter the door. Inside the room defeat the nerfed version of a boss (Snowman, Crimson Balrog, Dodo, or Lilino) and collect their ETC drop. Head back over to your Knight Commander.
To get Meteor Shower: First at level 110 head over to your Knight Commander. Talk to her, and then go to the right all the way to the end of Ereve (the place with the 4 floors.) Go up to the fourth floor, and enter the door. Inside the room defeat the nerfed version of a boss (Manon, Griffey, Leviathan, or Pianus) and collect their ETC drop. Head back over to your Knight Commander.
Note: Same thing goes for other Cygnus Knight classes.