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 The New Skill Adjustments

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TaintedKrys
Admin
Admin
TaintedKrys

My Character : The New Skill Adjustments FJJLJAILGJNNCPHIAGLGDKADAMHFPCNFIHLNAPAMNGIJLGBEBFEHHOAAIAODABLDGGNGIGAHELOBKPAKFHJDMKBCDHAKOLKB
My Main Character : Lalicakes
My Pet : The New Skill Adjustments MS_Pink_Bean
Name of Pet : Pinkella
Pet Level : 1
Female Number of posts : 1790
Age : 40
Registration date : 2009-02-22
TaintedSouls Points : 69238
Fame : 39

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PostSubject: The New Skill Adjustments   The New Skill Adjustments I_icon_minitimeThu May 07, 2009 10:03 am

Good News Maplers! Skills for all classes have been balanced for your enjoyment! Take a peek at what we changed:


1) Common Skill for all classes edited

- Warrior Endur skill can be leveled up to level 5.

- Maple Warrior master level increased to level 30.


2) Warrior job skills revised

- Warrior skill "Power Damage" initial damage has been increased to 165%. Damage after mastering remains the same.

- Warrior skill "Slash Blast" initial damage has been increased to 72%. Damage after mastering remains the same.

- Spearman skill "Hyper Body" effective period increased to 300 seconds.

- Fighter skill "Rage", upon mastering, increases attack by 12.

- Page skill "Threaten" applies to boss mobs. Effective period increased up to 120.

- White Knight skills "Blizzard Charge" and "Ice Charge" damage increased to 110% upon mastering.

- Paladin skill "Blast" attack range increased

- Paladin skill "Sanctuary" cooling time decreased to 20 seconds.

- Hero skill "Enrage" cooling time decreased to 6 minutes.

- Dark Knight skill "Berserk" HP use limit changed to 50% upon mastering.

Spoiler:



3) Mage job skills revised

- Mage (Fire/Poison) and Mage (Ice/Lightning) Skill "Elemental Amplification" attack increased to 140%

- 4th job magician skill "Big Bang" charge time decreased to 1 second.

- Ice/Lightning Arch Mage Skill "Chain Lightning" extra damage increased.

Spoiler:



4) Bowman job skills revised

- Hunter, Crossbow Man short distance attack range decreased.

- Hunter, Crossbo Man short distance attack damage increased.

- Ranger, Sniper skill "Strafe" initial damage increased to 71%. Damage after mastering remains the same.

- Bowmaster skill "Concentrate" effective period increased to 240 seconds.

- Marksman skill "Piercing" charge time decreased to 1 second.

- Marksman skill "Sniping" cooling time decreased to 5 seconds based on mastered skill.

- Hunter skill "Arrow Bomb" damage until initial mob attack increased.


Spoiler:


5) Thief job skills revised

- Chief Bandit skill "Band of Theives" attack range increased.

- Chief Bandit skill "Assualter" moving range increased.

- Chief Bandit skill "Pickpocket" calculations revised.

- Night Lord skill "Ninja Storm" range increased.

- Shadower skill "Boomerang Step"; delay after using this skill decreased.

Spoiler:



6) Pirate job skills revised

- Outlaw skill "Flamethrower" and "Ice Splitter" attack range increased.

- Viper skill "Dragon Strike"; delay after using this skill decreased.

- Viper skill "Fist"; delay after using this skill decreased.

- Buccanear skill "Energy Burst"; delay after using this skill decreased.

- Captain skill "Rapid Fire" damage increased to 170% based on master level.

- Captain skill "Battleship"; when battleship is disabled, waiting time is changed to 90 seconds for all to ride again.

- While using Buccanear skill "Transform", can use all skills except for "Oak Barrel," "Double Fire," "Demolition" and "Snatch".

- While using Viper skill "Super Transform," can use all skills except "Oak Barrel" and "Double Fire".

- Viper skill "Energy Orb", extra damage added.

Spoiler:


Everything is explained in the spoilers. Credits to Cyanne at Sleepywood.net
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HumpandDump
Knights
Knights
HumpandDump

Female Number of posts : 140
Age : 124
Registration date : 2009-02-26
TaintedSouls Points : 58965
Fame : 9

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PostSubject: Re: The New Skill Adjustments   The New Skill Adjustments I_icon_minitimeThu May 07, 2009 10:52 am

Ahhh, I can't believe the bs cooldown time + pickpocket change + Assualter range increase is finally here. Just in time too Very Happy
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TaintedKrys
Admin
Admin
TaintedKrys

My Character : The New Skill Adjustments FJJLJAILGJNNCPHIAGLGDKADAMHFPCNFIHLNAPAMNGIJLGBEBFEHHOAAIAODABLDGGNGIGAHELOBKPAKFHJDMKBCDHAKOLKB
My Main Character : Lalicakes
My Pet : The New Skill Adjustments MS_Pink_Bean
Name of Pet : Pinkella
Pet Level : 1
Female Number of posts : 1790
Age : 40
Registration date : 2009-02-22
TaintedSouls Points : 69238
Fame : 39

The New Skill Adjustments Empty
PostSubject: Re: The New Skill Adjustments   The New Skill Adjustments I_icon_minitimeThu May 07, 2009 11:20 am

I think I feel just as excited as you with the new Paladin updates <333

And HB is DOUBLED in time I love that!!!
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LauraPalmer
Tainted
Tainted
LauraPalmer

Female Number of posts : 379
Registration date : 2009-02-22
TaintedSouls Points : 59397
Fame : 31

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PostSubject: Re: The New Skill Adjustments   The New Skill Adjustments I_icon_minitimeThu May 07, 2009 5:24 pm

im happy about the rage increase, no more warrior exlixers for me! Very Happy
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Fynl
Newbies
Newbies


Number of posts : 28
Age : 35
Registration date : 2009-04-04
TaintedSouls Points : 57184
Fame : 2

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PostSubject: Re: The New Skill Adjustments   The New Skill Adjustments I_icon_minitimeThu May 07, 2009 6:45 pm

I dunno Amy, have you trained at CGs yet?
I don't know if it's my connection or what, but rage gives me a small lag in movement/potting, so it's gotten me killed or almost killed too much for me to switch back.
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LauraPalmer
Tainted
Tainted
LauraPalmer

Female Number of posts : 379
Registration date : 2009-02-22
TaintedSouls Points : 59397
Fame : 31

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PostSubject: Re: The New Skill Adjustments   The New Skill Adjustments I_icon_minitimeFri May 08, 2009 1:12 am

crimson guards? no, pot burn for me and im saving for a pac to get rid of the taru. maybe i'll try em when i'm like 125 or something silent i tried using rage today and it was major adjustment to apply the buff to all the time when im used to 10 mins with elixers, so i might stick with the elixers for long training.
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Fynl
Newbies
Newbies


Number of posts : 28
Age : 35
Registration date : 2009-04-04
TaintedSouls Points : 57184
Fame : 2

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PostSubject: Re: The New Skill Adjustments   The New Skill Adjustments I_icon_minitimeFri May 08, 2009 7:53 am

LauraPalmer wrote:
crimson guards? no, pot burn for me and im saving for a pac to get rid of the taru. maybe i'll try em when i'm like 125 or something silent i tried using rage today and it was major adjustment to apply the buff to all the time when im used to 10 mins with elixers, so i might stick with the elixers for long training.

That's exactly what I mean Sad
What stats Taru/PAC?
If you have a pet you should try Path of Strength. During a Nexon 2x drop event, I made a good 12mil profit there.
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Guest
Guest



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PostSubject: Re: The New Skill Adjustments   The New Skill Adjustments I_icon_minitimeFri May 08, 2009 1:59 pm

I can't wait to start training again.. Very Happy
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LauraPalmer
Tainted
Tainted
LauraPalmer

Female Number of posts : 379
Registration date : 2009-02-22
TaintedSouls Points : 59397
Fame : 31

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PostSubject: Re: The New Skill Adjustments   The New Skill Adjustments I_icon_minitimeFri May 08, 2009 3:03 pm

Fynl wrote:
LauraPalmer wrote:
crimson guards? no, pot burn for me and im saving for a pac to get rid of the taru. maybe i'll try em when i'm like 125 or something silent i tried using rage today and it was major adjustment to apply the buff to all the time when im used to 10 mins with elixers, so i might stick with the elixers for long training.

That's exactly what I mean Sad
What stats Taru/PAC?
If you have a pet you should try Path of Strength. During a Nexon 2x drop event, I made a good 12mil profit there.

taru is 3/9 str. i want a pac that's a least 4/10 str so i can switch between my hunter and hero. i'll check put path of str sometime Smile
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Guest



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PostSubject: Re: The New Skill Adjustments   The New Skill Adjustments I_icon_minitimeFri May 08, 2009 3:59 pm

Haha. when you guys blog about equipments and stuff.. I feel so out of the loop. =[
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