Good News Maplers! Skills for all classes have been balanced for your enjoyment! Take a peek at what we changed:
1) Common Skill for all classes edited- Warrior Endur skill can be leveled up to level 5.
- Maple Warrior master level increased to level 30.
2) Warrior job skills revised- Warrior skill "Power Damage" initial damage has been increased to 165%. Damage after mastering remains the same.
- Warrior skill "Slash Blast" initial damage has been increased to 72%. Damage after mastering remains the same.
- Spearman skill "Hyper Body" effective period increased to 300 seconds.
- Fighter skill "Rage", upon mastering, increases attack by 12.
- Page skill "Threaten" applies to boss mobs. Effective period increased up to 120.
- White Knight skills "Blizzard Charge" and "Ice Charge" damage increased to 110% upon mastering.
- Paladin skill "Blast" attack range increased
- Paladin skill "Sanctuary" cooling time decreased to 20 seconds.
- Hero skill "Enrage" cooling time decreased to 6 minutes.
- Dark Knight skill "Berserk" HP use limit changed to 50% upon mastering.
- Spoiler:
1. The lower levels of Power Strike now deal more damage. Power Strike is the same at max as it is now at max. It starts at 165% at level 1 and increases by 5% per level.
2. The lower levels of Slash Blast now deal more damage. Slash Blast is the same at max as it is now at max. It starts at 72% at level 1 and increases by 3% per level except from level 19 to 20, which it increases by 4%.
3. Hyperbody's duration has been increased to 300 seconds. It originally lasted 155 seconds.
4. Rage's weapon attack increase and weapon defense decrease have both been increased to 12 at max. They had originally been 10 at max, and they now start at 3 at level 1.
5. Threaten's duration has been increased to 120 seconds and now works on bosses. It originally lasted 60 seconds.
6. Blizzard and Ice Charge now deal 110% damage at max. They had originally dealt 105% at max.
7. Blast range has been increased to a fixed range of 150 pixels horizontally and 60 pixels vertically. For comparison, brandish is 150 pixels horizontally and 100 pixels vertically.
8. Heaven's Hammer's cooldown has been reduced to 20 seconds at max. It was originally 90 seconds at max. It now starts at 310 seconds at level 1 and decreases by 10 seconds each level.
9. Enrage's cooldown has been reduced to 6 minutes. It was originally 8 minutes. Note that max enrage lasts 6 minutes.
10. Berserk's HP threshold has been increased to 50% hp. It was originally 45% hp. It starts at 21% hp at level 1 and increases by 1% per level.
3) Mage job skills revised- Mage (Fire/Poison) and Mage (Ice/Lightning) Skill "Elemental Amplification" attack increased to 140%
- 4th job magician skill "Big Bang" charge time decreased to 1 second.
- Ice/Lightning Arch Mage Skill "Chain Lightning" extra damage increased.
- Spoiler:
1. Elemental Amplification's damage increase has been increased to 140% at max. It was originally 135% at max. All other levels of the skill now receive an increase of 5% damage as well.
2. Big Bang's max charge time has been reduced to 1 second. It was originally 2 seconds. Note that this only means that it is faster to charge, not that a new limit was placed on how much you can charge.
3. Chain Lightning's decay effect has been reduced to 0.25^(n-1). It was originally 0.5^(n-1).
4) Bowman job skills revised- Hunter, Crossbow Man short distance attack range decreased.
- Hunter, Crossbo Man short distance attack damage increased.
- Ranger, Sniper skill "Strafe" initial damage increased to 71%. Damage after mastering remains the same.
- Bowmaster skill "Concentrate" effective period increased to 240 seconds.
- Marksman skill "Piercing" charge time decreased to 1 second.
- Marksman skill "Sniping" cooling time decreased to 5 seconds based on mastered skill.
- Hunter skill "Arrow Bomb" damage until initial mob attack increased.
- Spoiler:
1. Minimum range has been decreased. (meaning how far you have to be from the monster in order to shoot an arrow instead of whack/MB, note that this is a GOOD change, as you now can be closer to the monster now and still use your skills and fire non-MB arrows)
2. Bow- and crossbow-whacking damage has been increased. This only applies to minimum-range whacking and does not apply to power knockback.
3. The lower levels of Strafe now deal more damage. Strafe is the same at max as it is now at max. It starts at 71% at level 1 and increases by 1% per level.
4. Concentrate's duration has been increased to 240 seconds at max. It was originally 180 seconds at max. Note that the cooldown is 240 seconds.
5. Pierce's max charge time has been reduced to 1 second. It was originally 2 seconds. Note that this only means that it is faster to charge, not that a new limit was placed on how much you can charge.
6. Snipe's cooldown has been reduced to 5 seconds at max. It was originally 10 seconds at max. The cooldown starts at 250 seconds at level 1 and decreases by 10 seconds per level from level 1-20, then decreases by 5 seconds per level from level 21-30. (NOTE: The 4-second snipe cooldown WAS NOT IMPLEMENTED IN GMS v0.70)
7. Arrow Bomb's impact damage was increased to 130% at max. It was originally 50% at max. Note that the increase only applies to impact (the single monster that gets hit), not splash.
5) Thief job skills revised- Chief Bandit skill "Band of Theives" attack range increased.
- Chief Bandit skill "Assualter" moving range increased.
- Chief Bandit skill "Pickpocket" calculations revised.
- Night Lord skill "Ninja Storm" range increased.
- Shadower skill "Boomerang Step"; delay after using this skill decreased.
- Spoiler:
1. Ninja Storm's range has been increased to 400 pixels at max(200 on each side).
2. Assaulter's range has been increased to 200 pixels. It was originally 150 pixels.
3. Band of Thieves's range has been increased.
4. Boomerang Step's cooldown has been decreased to 1 second. It was originally 2 seconds.
6) Pirate job skills revised- Outlaw skill "Flamethrower" and "Ice Splitter" attack range increased.
- Viper skill "Dragon Strike"; delay after using this skill decreased.
- Viper skill "Fist"; delay after using this skill decreased.
- Buccanear skill "Energy Burst"; delay after using this skill decreased.
- Captain skill "Rapid Fire" damage increased to 170% based on master level.
- Captain skill "Battleship"; when battleship is disabled, waiting time is changed to 90 seconds for all to ride again.
- While using Buccanear skill "Transform", can use all skills except for "Oak Barrel," "Double Fire," "Demolition" and "Snatch".
- While using Viper skill "Super Transform," can use all skills except "Oak Barrel" and "Double Fire".
- Viper skill "Energy Orb", extra damage added.
- Spoiler:
1. Flamethrower and Ice Splitter's range have been increased.
2. Dragon Strike's delay has been decreased.
3. Barrage's delay has been decreased.
4. Energy Buster's delay has been decreased.
5. Rapid Fire's damage has been increased to 170% at max. It was originally 160%. All the intervals of increase remain the same except for a jump from 140% to 152% at level 21.
6. Battleship's cooldown has been decreased to 90 seconds for all levels. It was originally 360 seconds at max.
7. You can now use Double Uppercut, Backspin Blow, Dragon Strike, Energy Orb, Barrage, MP Recovery, Screw Punch, Somersault Kick, and Straight both when transformed and super transformed.
Everything is explained in the spoilers. Credits to Cyanne at Sleepywood.net